In this episode our heroes are down by one, with Eady being off with the lurgy. Saving Chris from a decent into solitary madness is special guest Char. They discuss: Netrunner, more Netrunner, the state of the European Union, the legacy of Mr. Motivator. And if that wasn’t enough Chare shares with us her experiences of organizing a Netrunner event. Booyah!
Lol, I see you found the weakness of my Government Takeover in 1 turn.
ReplyDeleteGimme another go.
Any 1+ point agenda scored.
Jackson on board.
Accelerated Diagnostics, Power Shutdown, Biotic Labor in hand.
8 credits.
Biotic Labor (4 clicks, 4 credits)
Power Shutdown everything. (3 clicks left, 3 credits)
Jackson back Biotic Labor, Interns, Reclamation Order.
AD to Interns a Jackson, Biotic Labor, Reclamation Order back all your Diagnostics (3 clicks, 3 credits)
Jackson back Interns, Shipment from San San, Government Takeover.
AD to Interns your 3rd Jackson, Interns Goverment Takeover, Shipment for San San (2 click, 2 credits left, 2 advancements on GT)
AD to triple SfSS (1 click, 1 credit, 8 advancements on GT)
Advance GT and score for the win!
That works, right?
Wait, second Jackson should read,
DeleteInterns, Interns, Shipment from San San.
Also you'd need 14 credits.
ReplyDeleteAlready have a Jackson installed.
ReplyDeleteClick 0: Biotic Labor
Click 1: Power Shutdown the whole deck
--Jackson in Interns, Interns, and Shipment from SanSan
Click 2: Accelerated Diagnostics
--Interns
----Install Jackson Howard
--Interns
----Install Government Takeover
--Shipment from SanSan
----Advance Government Takeover twice
--Jackson three Shipments back in
Click 3: Accelerated Diagnostics
--3x Shipment from SanSan
----Advance Government Takeover six times
Click 4: Advance Government Takeover.
Correct me if I'm wrong.