Monday, 21 July 2014

Deck Club: Supermodernism Shutdown

The inaugural Deck Club starts with a classic power house of a corp deck: Supermodernism

The idea of Deck Club is to get people playing classic decks (like a book club might get people to read classic books). I would like you to build the below deck and give it a few games worth of your time. Maybe you're a seasoned Supermodernism pro or maybe this is the first time you have heard about it. Either way we would love to hear about your experiences:
  • Is this deck still viable?
  • What did you like/dislike about it?
  • What tweaks did you make?
  • Did it make a particularly memorable game?
  • Or anything else you would like to share...
Supermodernism was popularised by Martin Presley almost a year ago. It scores agendas fast but it is also ready with a Scorched Earth or two for a runner who is unlucky enough to take a tag. David Sutcliffe does a wonderful write up of his experiences with a Supermodernism v.2 variant and below is that very deck. Have a go with it and let us know what you think via the electronic mails: runlastclick[at]gmail.com

Supermodernism Shutdown (49 cards)

Weyland Consortium: Building a Better World

Agenda (12)
2 False Lead
3 Geothermal Fracking
1 Government Contracts
3 Hostile Takeover
3 Project Atlas

Asset (3)
3 Snare!

Operation (18)
2 Anonymous Tip
3 Beanstalk Royalties
3 Green Level Clearance
3 Hedge Fund
2 Power Shutdown
3 Scorched Earth
2 SEA Source

Barrier (6)
3 Ice Wall
3 Wall of Static

Code Gate (3)
3 Enigma

Sentry (5)
3 Archer
2 Grim

ICE (2)
2 Chimera

Also, for those of you interested, Martin Presley has built a Supermodernism v.3 using GRNDL. If the above version doesn't float your boat then maybe give this a try.

2 comments:

  1. Here's my 5th version of David's Supermodernism deck.

    Identity:
    Weyland Consortium: Building a Better World (Core)
    Total Cards: (49)
    Agenda (12)
    Hostile Takeover (Core #94) x3
    Project Atlas (What Lies Ahead #18) x3
    False Lead (A Study in Static #80) x2
    The Cleaners (Second Thoughts #36) x1
    Geothermal Fracking (Opening Moves #17) x2
    NAPD Contract (Double Time #119) x1

    Asset (6)
    Jackson Howard (Opening Moves #15) x2 ■
    Snare! (Core #70) x2 ■■
    Project Junebug (Core #69) x1 ■
    GRNDL Refinery (Fear and Loathing #99) x1

    ICE (16)
    Archer (Core #101) x3
    Enigma (Core #111) x1
    Grim (Opening Moves #20) x2
    Hive (Double Time #117) x1
    Ice Wall (Core #103) x2
    Guard (Honor and Profit #24) x2
    Chimera (Cyber Exodus #60) x2
    Data Raven (Core #88) x2 ■■
    Hadrian's Wall (Core #102) x1

    Operation (15)
    Hedge Fund (Core #110) x3
    Scorched Earth (Core #99) x2
    SEA Source (Core #86) x1 ■■
    Restructure (Second Thoughts #40) x3
    Subliminal Messaging (Fear and Loathing #100) x2
    Closed Accounts (Core #84) x2 ■
    Punitive Counterstrike (True Colors #79) x2

    Upgrade (0)

    Total Agenda Points: 20

    Influence Values Totals -
    Haas-Bioroid: 0
    Jinteki: 5
    NBN: 10
    The Weyland Consortium: 27

    Data Raven is excellent in Weyland. Grim will be replaced by Taurus as soon as Upstalk appears. I'm enjoying punitive as an alternative card to power shutdown at the moment. That could swap a bit. End of game scoring can be an issue, particularly if the runner is rich and has full breakers.

    Andy

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  2. I'll just leave this here.

    http://stimhack.com/fine-tuning-the-machine-relearning-supermodernism/

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